Privacy policy
Last updated: 9 November 2026
This policy explains what data the game Driftstorm collects, why, who receives it, how long it is kept, and what you can do about it. It applies to the Driftstorm app on Android and iOS, its game servers, and this website.
Who is responsible
Driftstorm is developed and run by Jarod Streckeisen (Infyra Studio), Chemin de Marex 16, 1358 Valeyres-sous-Rances, Switzerland. For anything about your data, write to contact@driftstorm.ch.
What we collect, and why
| Data | Why |
|---|---|
| Driver name you choose | Shown to other players in lobbies, races, leaderboards, clans and friend lists. |
| A sign-in key created on first launch and kept on your phone, and a random install ID | Signs you back in automatically on this device. Neither is your phone's hardware or advertising ID. |
| Email address, only if you link one | Lets you sign back in after a reinstall or on another device. We only use it to send you sign-in codes. |
| Game results: time-attack times, best laps, the car and skin used, run recordings (replays), races and their results, ranked rating, experience, season and challenge progress, and the days you played | Leaderboards, ghosts, ranked matchmaking, progression and clan scores. Your times and replays can be watched by other players. |
| Social: friends and friend requests, your clan and role, clan chat messages, lobby and clan invites, whether you are online and in which mode | The friends list, clans and their chat. Your friends and clan members see whether you are online and what you are playing. |
| Lobby chat | Shown to the players in the same lobby. |
| Connection quality: your ping to each race server | Picking the closest race server for you and your lobby. |
| Race timeline (who started, finished, left or lost connection, and when) | Investigating race problems and cheating reports. |
| App logs: app version, platform, device model and graphics chip, your install ID and the game's last log lines | Sent when the game crashed or a multiplayer race ended badly, to find and fix bugs. |
| Crash and error reports: what went wrong in the game's code, the device model, operating system and graphics chip, the app version, the game's recent steps, and your random player ID (not your name or email). For a small share of sessions, timing data about loading and frame rate. | Sent automatically when the game crashes or hits an error, to find and fix bugs and slow spots. |
| Launch counter: your install ID, platform and version, the country your phone is set to and its time-zone offset | Counting how many people play, and where, to decide where to open race servers. We only look at it as totals. |
| Reports and moderation: runs you report, and any ban with its reason | Keeping leaderboards fair. |
| Your IP address | Needed to connect you to the game and to the race server. The game database never sees or stores it. A race server holds it in memory while your race runs, to send you the other cars, and does not log it. |
We do not show ads, we do not sell data, and we do not use your data for profiling or marketing. The legal basis is providing the game you asked for (your account and its features) and our legitimate interest in keeping it running, fair and free of bugs.
Who receives it
- Clockwork Labs, Inc. (United States) hosts the game database (SpacetimeDB Maincloud): your account and everything listed above except the crash reports.
- Vultr (The Constant Company, LLC, United States; servers in Frankfurt, Germany) runs the race servers that pass car positions between the players of a race.
- Cloudflare, Inc. (United States) stores the replays and the daily database backups (Cloudflare R2), and serves this website.
- Infomaniak Network SA (Switzerland) hosts our crash and error tracker and our email.
- Resend (United States) sends the sign-in code emails. It receives your email address and the code, nothing else.
- Discord: the official Driftstorm Discord server has public channels where the game posts:
- #hot-laps: when a time-attack run reaches the top 10 of a car's leaderboard on a track, your driver name, clan tag, the track, the car, the time and the place;
- #track-of-the-week: the week's leading names, times, cars and the final podium;
- #lobbies: when a public lobby opens, its host's name and clan tag, the lobby's name, track and join code; when its race ends, the drivers' names and points.
- Other players see your public game profile: name, clan tag, results, replays, ranked tier, and online status for friends and clan members.
When data is sent outside Switzerland and the EU, we rely on the provider's contractual safeguards (standard contractual clauses).
How long it is kept
- Your account and its game data: until you delete the account.
- Sign-in codes: 10 minutes.
- Lobby chat: the last 50 messages, until the lobby closes.
- Clan chat: the last 200 messages of each clan.
- Replays: while the run is on a leaderboard. A replay is deleted shortly after it is beaten or the account is deleted.
- Race timeline and app logs: 14 days.
- Database backups: 14 days.
- Crash and error reports: 30 days.
- Launch counter: kept for statistics. It holds no name or email.
Your rights
You can ask for a copy of your data, have it corrected, object to its use, or have it deleted. You can change your driver name in the game, and delete your account yourself in the game: Profile, the gear, ACCOUNT, then DELETE ACCOUNT (see how to delete your account). For anything else, write to contact@driftstorm.ch. You can also complain to the Swiss Federal Data Protection and Information Commissioner (FDPIC) or, in the EU, to your country's data protection authority.
Security
Connections to the game database are encrypted. Sign-in codes are stored only as hashes and work once. Car positions during a race are sent unencrypted; they contain only the car's position and movement.
This website
This website sets no cookies, has no analytics and loads nothing from other sites. Cloudflare, which serves it, handles your IP address to deliver the pages.
Children
Driftstorm is not aimed at children under 13, and we do not knowingly collect data from them. If you believe a child has created an account, write to us and we will delete it.
Changes
If this policy changes, the new version is published here with a new date.